#pragma once #include "AftrConfig.h" //Aftr Engine Global Managers #include "ManagerVimba.h" #include "ManagerFont.h" #include "ManagerSerializableNetMsgMap.h" #include "ManagerTex.h" #include "ManagerOpenGLState.h" #include "ManagerLight.h" #include "ManagerShader.h" #include "ManagerSDLTime.h" #include "ManagerModelMultiplicity.h" #include "ManagerWindowing.h" #include "ManagerFrameCapture.h" #include "ManagerDeviceInput.h" #include "ManagerCAL3DModelMultiplicity.h" #include "ManagerEnvironmentConfiguration.h" #include "ManagerRandomNumber.h" #include "ManagerGLView.h" #include "ManagerFTGLFont.h" #include "ManagerKeyLok.h" #include "ManagerGDAL.h" #include "ManagerController.h"