#pragma once #include "CameraLockedGlobal.h" #include "Vector.h" namespace Aftr { class CameraLockedRelative : public CameraLockedGlobal { public: CameraLockedRelative( GLView* view, HandlerMouseState* handler, const Vector& offset ); virtual ~CameraLockedRelative(){} CameraLockedRelative() = delete; CameraLockedRelative( const CameraLockedRelative& toCopy ) = delete; CameraLockedRelative& operator=( CameraLockedRelative& toAssign ) = delete; CameraLockedRelative& operator=( CameraLockedRelative&& toMove ) = delete; virtual void update(); protected: }; }