#pragma once namespace Aftr { class WO; class Camera; class IFaceBillboard { public: IFaceBillboard( WO* wo ); protected: //Automatically alters the display matrix such that the objects YZ plane is oriented towards cam //The User is advised to glPushMatrix() before use and after rendering. void billboardMeTowardsCamera( Camera* cam ); void billboardMeOppositeToCamera( Camera* cam ); WO* iFaceBillboardWO; }; }