#pragma once #include "IndexedGeometry.h" #include "Vector.h" namespace Aftr { class IndexedGeometryAxes : public IndexedGeometry { public: static IndexedGeometryAxes* New( float size ); static IndexedGeometryAxes* New( const Vector& lengths ); virtual ~IndexedGeometryAxes() {} protected: IndexedGeometryAxes( const Vector& axes ); virtual void createVertices(); virtual void createIndices(); virtual void createColors(); Vector lengths; }; }