#pragma once #include "MGL.h" #include "Vector.h" namespace Aftr { class MGLBoundingShell : public MGL { public: static MGLBoundingShell* New( WO* parentWO, const Vector& lxlylz ); virtual ~MGLBoundingShell(); virtual void render( const Camera& cam ); virtual void renderSelection( const Camera& cam, GLubyte red, GLubyte green, GLubyte blue ); protected: virtual void onCreate(); MGLBoundingShell( WO* parentWO, Vector lxlylz ); //void generateVerts(); //populate the verts //Vector lxlylz; //float xp,yp,zp,xn,yn,zn; ///verts pos x, pos y, pos z, neg x, neg y, neg z, respectively }; } //namespace Aftr