#pragma once #ifdef AFTR_CONFIG_USE_CAL3D #include "MGL.h" class CAL3DModel; namespace Aftr { class WO; class MGLCal3D : public MGL { public: MGLCal3D( WO* parentWO, const std::string& cal3DConfigFile ); virtual ~MGLCal3D(); virtual void render( const Camera& cam ); CAL3DModel* getCalModel(); protected: CAL3DModel* CalModel; }; } #endif //AFTR_CONFIG_USE_CAL3D