#pragma once #include "MGL.h" namespace Aftr { class IndexedGeometryQuad; class MGLCountdown : public MGL { public: MGLCountdown( WO* parentWO, std::vector slides ); virtual ~MGLCountdown(); virtual void render( const Camera& cam ); void setCurrentScaleOfSlide(float x){currentScaleOfSlide = x;} void incrementTextureIndex(){this->useNextSkin();} private: float currentScaleOfSlide = 1.0f; IndexedGeometryQuad* quad = nullptr; }; }