#pragma once #include "MGLGUI.h" namespace Aftr { class IndexedGeometryQuad; class WOGUILabel; class MGLGUICursor : public MGLGUI { public: static MGLGUICursor* New( WO* parent, WOGUILabel* parentString ); virtual ~MGLGUICursor(); virtual void render( const Camera& cam ); protected: MGLGUICursor( WO* parent, WOGUILabel* parentString ); virtual void onCreate(); WOGUILabel* parentString; }; }