#pragma once #include "MGLGUI.h" namespace Aftr { class IndexedGeometryQuad; class AftrFrameBufferObject; class MGLGUIRoot : public MGLGUI { public: static MGLGUIRoot* New( WO* parentWO, const std::string& texture, float width, float height ); static MGLGUIRoot* New( WO* parentWO, float width, float height ); virtual ~MGLGUIRoot(); virtual void render( const Camera& cam ); virtual void updateFBOSize( int widthInPixels, int heightInPixels ); AftrFrameBufferObject* getFBO(); protected: MGLGUIRoot( float width, float height, WO* parentWO ); virtual void onCreate( const std::string& texture ); virtual void onCreate(); AftrFrameBufferObject* fbo = nullptr; }; } //namespace Aftr