#pragma once #include "MGLGrid.h" namespace Aftr { class MGLGridLinesRegular2D : public MGLGrid { public: static MGLGridLinesRegular2D* New( WO* parentWO, float xDim, float xGranularity, float yDim, float yGranularity, const aftrColor4ub& color = aftrColor4ub( 255,255,255,255 ) ); virtual ~MGLGridLinesRegular2D(); virtual void defineVertices(); virtual void defineIndices(); virtual void makeVBO(int splits = 0); virtual void renderSelection( const Camera& cam, GLubyte red, GLubyte green, GLubyte blue ); virtual void render( const Camera& cam ); virtual void setGlLineWidth( float GlLineWidth ) {this->GlLineWidth = GlLineWidth; } virtual float getGlLineWidth() { return this->GlLineWidth; } protected: MGLGridLinesRegular2D( WO* parentWO ); virtual void onCreate( float xDim, float xGranularity, float yDim, float yGranularity, const aftrColor4ub& color ); float xDim; float yDim; float xGranularity; float yGranularity; float GlLineWidth; }; }