#pragma once #include "MGL.h" namespace Aftr { class WOIntersectionIndicator; class MGLIntersectionIndicator : public MGL { public: MGLIntersectionIndicator(WOIntersectionIndicator* parent); virtual ~MGLIntersectionIndicator(){}; virtual void render( const Camera& cam ); virtual void renderSelection(GLubyte red, GLubyte green, GLubyte blue); bool binary; protected: WOIntersectionIndicator* parent; }; }