#pragma once #include "MGL.h" namespace Aftr { class IndexedGeometrySphere; class MGLRadarSignalPropagation : public MGL { public: MGLRadarSignalPropagation( WO* parentWO ); virtual ~MGLRadarSignalPropagation(); virtual void render( const Camera& cam ); void toggleRenderMode(); void incNumSlices(); void incNumStacks(); void decNumSlices(); void decNumStacks(); protected: unsigned int renderMode; unsigned int numSlices; unsigned int numStacks; IndexedGeometrySphere* sphere; }; }