#pragma once #include "MGL.h" namespace Aftr { class WORay; class MGLRay : public MGL { public: MGLRay( WORay* parent ); virtual ~MGLRay(); virtual void render( const Camera& cam ); protected: WORay* parent = nullptr; VertexListEntryGL_V3F va[2] = { {}, {} }; GLubyte indicies[2] = {0,0}; }; } //namespace Aftr