#pragma once #include "MGL.h" namespace Aftr { class IndexedGeometrySemiCylinder; class IndexedGeometryDisc; class MGLSemiCylinder : public MGL { public: MGLSemiCylinder* New(WO* parent, float topRadius = 1, float bottomRadius = 1, float height = 1, unsigned int slices = 5, unsigned int stacks = 1, bool useNormals = false, bool useTextureCoords = false); MGLSemiCylinder(WO* parent, float topRadius = 1, float bottomRadius = 1, float height = 1, unsigned int slices = 5, unsigned int stacks = 1, bool useNormals = false, bool useTextureCoords = false); virtual ~MGLSemiCylinder(); virtual void render( const Camera& cam ); protected: virtual void onCreate(); IndexedGeometrySemiCylinder* cylinder; //IndexedGeometryDisc* topCap; //IndexedGeometryDisc* bottomCap; float height; }; }