#pragma once #include "MGL.h" #include namespace Aftr { class IndexedGeometryQuad; class MGLSimpleTerrain : public MGL { public: MGLSimpleTerrain( WO* parentWO, std::string const& texture, float width, float height, float repeat=1); virtual ~MGLSimpleTerrain(); virtual void render( const Camera& cam ); virtual void renderSelection(GLubyte red, GLubyte green, GLubyte blue); private: IndexedGeometryQuad* quad; }; }