#pragma once #include "MGL.h" namespace Aftr { class Font; class MGLString : public MGL { public: static MGLString* New(WO* parent, std::string str, std::string fontPath, size_t fontSize, float worldSpaceHeight); virtual ~MGLString(); virtual void render( const Camera& cam ); void setColor( Aftr::aftrColor4ub color ) { this->color = color; } Font* getFont(); /// Returns the text that this MGLString renders. std::string getText() { return this->str; } protected: MGLString(WO* parent, std::string str, std::string fontPath, size_t fontSize, float worldSpaceHeight); virtual void onCreate(); std::string str; Font* myFont = nullptr; Aftr::aftrColor4ub color; float height; Vector oldSize;//size on previous render, if it changed update the bounding box }; }