#pragma once #include "MGLWayPointAbstract.h" namespace Aftr { class IndexedGeometryDisc; class MGLWayPointDisc : public MGLWayPointAbstract { public: MGLWayPointDisc( WOWayPointAbstract* parent = NULL ); virtual ~MGLWayPointDisc(); virtual void renderMe( const Camera& cam ); protected: IndexedGeometryDisc* disc; }; } //namespace Aftr