#pragma once #include "MGLWayPointAbstract.h" namespace Aftr { class IndexedGeometryRectangularPrism; class MGLWayPointRPrism : public MGLWayPointAbstract { public: MGLWayPointRPrism( WOWayPointAbstract* parent ///parent WOWayPoint that uses this model ); virtual ~MGLWayPointRPrism(); virtual void renderMe( const Camera& cam ); protected: IndexedGeometryRectangularPrism* prism; }; } //namespace Aftr