#pragma once #include "MGLWayPointAbstract.h" namespace Aftr { class Camera; class IndexedGeometrySphereTriStrip; class MGLWayPointSpherical : public MGLWayPointAbstract { public: MGLWayPointSpherical( WOWayPointAbstract* parent = nullptr ); ///parent WOWayPoint that uses this model ); virtual ~MGLWayPointSpherical(); virtual void renderMe( const Camera& cam ); protected: IndexedGeometrySphereTriStrip* sphere = nullptr; }; } //namespace Aftr