#pragma once #include "ModelMeshRenderDataGenerator.h" namespace Aftr { class ModelMeshRenderDataGeneratorGL_POINTS : public ModelMeshRenderDataGenerator { public: ModelMeshRenderDataGeneratorGL_POINTS(); virtual ~ModelMeshRenderDataGeneratorGL_POINTS(); virtual ModelMeshRenderData generate( MESH_SHADING_TYPE shadingType ); virtual ModelMeshRenderData generateFlat(); virtual ModelMeshRenderData generateSmooth(); virtual ModelMeshRenderData generateNoNormals(); protected: }; } //namespace Aftr