//---------------------------------------------------------------------------- //Description: The TextureVertex class stores the 2 Dimensional points that //map a Texture on to the surface of a ModelShape. The origin of reference for //these 2D points is the lower left corner of the ModelShape. OpenGL uses //these to neatly paint a texture over a surface. // //Author: Scott Nykl //---------------------------------------------------------------------------- #pragma once #include //---------------------------------------------------------------------------- //Description: The TextureVertex class stores the 2 Dimensional points that //map a Texture on to the surface of a ModelShape. The origin of reference for //these 2D points is the lower left corner of the ModelShape. OpenGL uses //these to neatly paint a texture over a surface. //---------------------------------------------------------------------------- namespace Aftr { class TextureVertex { public: //default constructor TextureVertex(); //------------------------------------------------------------------------- //Constructor that instantiates a new TextureVertex. //string s: string containing a 2 dimensional point indicating where //the texture will be drawn. //------------------------------------------------------------------------- TextureVertex( const std::string& s ); //------------------------------------------------------------------------- //Destructor that deletes and NULL-ifys all pointers owned by this //instance. //------------------------------------------------------------------------- virtual ~TextureVertex(); ///== operator bool operator==(const TextureVertex& tv)const; ///!= operator bool operator!=(const TextureVertex& tv)const; ///less than operator bool operator<(const TextureVertex& tv)const; float x; //The current X coordinate of the textureVertex float y; //The current Y coordinate of the textureVertex }; } //namespace Aftr