#pragma once #include "AftrConfig.h" #include "AftrOpenGLIncludes.h" namespace Aftr { struct VertexListEntryGL_V2F { GLfloat x,y; }; struct VertexListEntryGL_V3F { GLfloat x,y,z; }; struct VertexListEntryGL_C4UB_V3F { GLubyte r,g,b,a; GLfloat x,y,z; }; struct VertexListEntryGL_C3F_V3F { GLfloat r,g,b; GLfloat x,y,z; }; struct VertexListEntryGL_N3F_V3F { GLfloat nx, ny, nz; GLfloat x,y,z; }; struct VertexListEntryGL_C4F_N3F_V3F { GLfloat r,g,b,a; GLfloat nx, ny, nz; GLfloat x,y,z; }; struct VertexListEntryGL_T2F_V3F { GLfloat u,v; GLfloat x,y,z; }; struct VertexListEntryGL_T4F_V4F { GLfloat s,t,u,v; GLfloat x,y,z,w; }; struct VertexListEntryGL_T2F_C4UB_V3F { GLfloat u,v; GLubyte r,g,b,a; GLfloat x,y,z; }; struct VertexListEntryGL_T2F_C3F_V3F { GLfloat u,v; GLfloat r,g,b; GLfloat x,y,z; }; struct VertexListEntryGL_T2F_N3F_V3F { GLfloat u,v; GLfloat nx, ny, nz; GLfloat x, y, z; }; struct VertexListEntryGL_T2F_C4F_N3F_V3F { GLfloat u,v; GLfloat r,g,b,a; GLfloat nx, ny, nz; GLfloat x,y,z; }; struct VertexListEntryGL_T4F_C4F_N3F_V4F { GLfloat s,t,u,v; GLfloat r,g,b,a; GLfloat nx, ny, nz; GLfloat x,y,z,w; }; struct VertexListEntry_Tangents { GLfloat u, v; ///< Texture coordinate #ifdef AFTR_CONFIG_COLOR_UNSIGNED_BYTE GLubyte r, g, b, a; ///< color #endif GLfloat nx, ny, nz; ///< normal vector GLfloat x, y, z; ///< position vector GLfloat tx, ty, tz; ///< tangent vectors }; struct VertexListEntry { GLfloat u, v; ///< Texture coordinate #ifdef AFTR_CONFIG_COLOR_FLOAT GLfloat r, g, b, a; #endif #ifdef AFTR_CONFIG_COLOR_UNSIGNED_BYTE GLubyte r,g,b,a; ///< color #endif GLfloat nx, ny, nz;///< normal vector GLfloat x, y, z; ///< position vector }; }