#pragma once #include "WO.h" namespace Aftr { class WOAntennaSphere : public WO { public: static WOAntennaSphere* New( float radiusMin, float radiusMax, float transparencyAtMin, float transparencyAtMax ); virtual ~WOAntennaSphere(); virtual void onUpdateWO(); protected: WOAntennaSphere( float radiusMin, float radiusMax, float transparencyAtMin, float transparencyAtMax ); virtual void onCreate(); float radiusMin; float radiusMax; float alphaMin; float alphaMax; float scaleFactor; Vector scale; unsigned int counter; }; } //namespace Aftr