#pragma once #include "WO.h" namespace Aftr { class WOCone: public WO { public: static WOCone* New( float bottomRadius = 1, float height = 1, unsigned int slices = 5, unsigned int stacks = 1, bool useNormals = false, bool useTextureCoords = false ); virtual ~WOCone(); protected: WOCone(); virtual void onCreate( float bottomRadius = 1, float height = 1, unsigned int slices = 5, unsigned int stacks = 1, bool useNormals = false, bool useTextureCoords = false ); }; }