#pragma once #include "WO.h" namespace Aftr { class WOCylinder: public WO { public: static WOCylinder* New( float topRadius = 1, float bottomRadius = 1, float height = 1, unsigned int slices = 5, unsigned int stacks = 1, bool useNormals = false, bool useTextureCoords = false ); virtual ~WOCylinder(); protected: WOCylinder(); virtual void onCreate( float topRadius = 1, float bottomRadius = 1, float height = 1, unsigned int slices = 5, unsigned int stacks = 1, bool useNormals = false, bool useTextureCoords = false ); }; }