#pragma once #include "AftrConfig.h" #ifdef AFTR_CONFIG_USE_CUDA #include "WOGridCUDAWaterFFT.h" namespace Aftr { class AftrFrameBufferObject; class WOGridECEFElevation; class WOGridCUDAWaterFFTECEF : public WOGridCUDAWaterFFT { public: static WOGridCUDAWaterFFTECEF* New( const VectorD& upperLeft, const VectorD& lowerRight, unsigned int fidelityPerTile, unsigned int tilesInX, unsigned int tilesInY, const VectorD& scale = VectorD(1,1,1), float shininess = .5, float choppiness = 1.0, VectorD deepColor = VectorD(0, 0, .1f), VectorD shallowColor = VectorD(.1f,.4f,.3f), VectorD skyColor = VectorD(.5f, .5f, .5f), WOGridECEFElevation* target = NULL); virtual ~WOGridCUDAWaterFFTECEF(); protected: WOGridCUDAWaterFFTECEF::WOGridCUDAWaterFFTECEF(); virtual void onCreate( const VectorD& upperLeft, const VectorD& lowerRight, unsigned int fidelityPerTile, unsigned int tilesInX, unsigned int tilesInY, const VectorD& scale, float shininess, float chopiness, VectorD deepColor, VectorD shallowColor, VectorD skyColor, WOGridECEFElevation* target); }; } #endif