#pragma once #include "WOGrid.h" #include namespace Aftr { /** \author Chad Mourning */ class WOGridLinesRegular2D : public WOGrid { public: static WOGridLinesRegular2D* New(float xDim, float xGranularity, float yDim, float yGranularity, const aftrColor4ub& color = aftrColor4ub(255,255,255,255 ) ); virtual ~WOGridLinesRegular2D(); virtual void setGlLineWidth( float GlLineWidth ); virtual float getGlLineWidth(); protected: virtual void onCreate( float xDim, float xGranularity, float yDim, float yGranularity, const aftrColor4ub& color ); WOGridLinesRegular2D(); }; }