#pragma once #include "WO.h" #include namespace Aftr { class MGLOverlayProgressBar; /** \class WOOverlayProgressBar \author Scott Nykl (updated by Chad Mourning) \brief An inheritable class used to show a simple progress bar using GUIChan \{ */ class WOOverlayProgressBar : public WO { public: ///Default constructor, will set up the Meter zero percent filled static WOOverlayProgressBar* New(); static WOOverlayProgressBar* New( const std::string& outterImageBorder, const std::string& innerImageFiller, float outterImageHeight, float outterImageWidth, float innerImageHeight, float innerImageWidth ); ///Destructor, handles any memory clean up ~WOOverlayProgressBar(); void setOverlaySize( float outterImageHeight, float outterImageWidth, float innerImageHeight, float innerImageWidth ); void setOverlayInnerImageOffsetFromCenterOfOutterImage( float x, float y ); void setFillSpeed( float maxDeltaPercentPerRender ); void setPercentFull( float percent ); void increasePercentFull( float percent ); void decreasePercentFull( float percent ); float getPercentFull(); protected: WOOverlayProgressBar(); virtual void onCreate( const std::string& outterImageBorder, const std::string& innerImageFiller, float outterImageHeight, float outterImageWidth, float innerImageHeight, float innerImageWidth ); void construct( const std::string& outterImageBorder, const std::string& innerImageFiller, float outterImageHeight, float outterImageWidth, float innerImageHeight, float innerImageWidth ); }; /** \} */ } //namespace Aftr