#pragma once #include "WO.h" namespace Aftr { class WORaw : public WO { public: static WORaw* New( float* vertices, unsigned int size );//3 float for each vertex in the model, topology is assumed that each triangle is seperate (flat), some sort of merging is possible virtual ~WORaw(); protected: WORaw(); virtual void onCreate( float* vertices, unsigned int size ); }; };