#pragma once #include "WO.h" namespace Aftr { class WORawTerrain : public WO { public: static WORawTerrain* New( float* vertices, unsigned int x, unsigned int y, double xIgnoredPercentage, double yIgnoredColorPercentage );//3 float for each vertex in the model, x*y vertices, will need triangularized virtual ~WORawTerrain(); protected: WORawTerrain(); virtual void onCreate( float* vertices, unsigned int x, unsigned int y, double xIgnoredPercentage, double yIgnoredColorPercentage ); }; };