#pragma once #include "WO.h" #include "Vector.h" #include "MGLRay.h" namespace Aftr { class WORay : public WO { public: friend class MGLRay; static WORay* New( const Vector& rayHead, const Vector& rayTail ); virtual ~WORay(); void setRayHead( const Vector& rayHead ); void setRayTail( const Vector& rayTail ); void setRayHeadAndTail( const Vector& rayHead, const Vector& rayTail ); Vector getRayHead() const { return this->rayHead; } Vector getRayTail() const { return this->rayTail; } void getRayHeadAndTail( Vector& rayHead, Vector& rayTail ) const { rayHead = this->rayHead; rayTail = this->rayTail; } void setColor_RayHead( aftrColor4ub const& head_color ); void setColor_RayTail( aftrColor4ub const& tail_color ); void setColor_Head_and_Tail( aftrColor4ub const& head_color, aftrColor4ub const& tail_color ); protected: virtual void onCreate(); WORay( const Vector& rayHead, const Vector& rayTail ); Vector rayHead; Vector rayTail; }; } //namespace Aftr