#pragma once #include "WO.h" #include namespace Aftr { /** \author Chad Mourning */ class WOSimpleTerrain : public WO { public: static WOSimpleTerrain* New(const std::string& texture, float x = 1000, float y = 1000, float repeat = 1); virtual ~WOSimpleTerrain(); protected: WOSimpleTerrain(); virtual void onCreate(const std::string& texture, float x, float y, float repeat); private: }; }