#pragma once #include "WOWayPointDisc.h" namespace Aftr { class WOWayPointDiscCurrentActor : public WOWayPointDisc { public: static WOWayPointDiscCurrentActor* New(const WayPointParametersBase& params, float radius); virtual void onUpdateWO(); virtual ~WOWayPointDiscCurrentActor(){} protected: WOWayPointDiscCurrentActor(const WayPointParametersBase& params, float radius); }; }