#pragma once #include "WOWayPointDisc.h" #include #include namespace Aftr { /** \author Chad Mourning (modified by Scott Nykl) */ class WOWayPointDiscSingleActor : public WOWayPointDisc { public: static WOWayPointDiscSingleActor* New(const WayPointParametersBase& params, float radius); /** Destructor */ virtual ~WOWayPointDiscSingleActor(){}; /** Overload this method to do the behavior you want it to in inherited objects */ virtual void onTrigger(); virtual void onUpdateWO(); protected: /** Protected Constructor */ WOWayPointDiscSingleActor( const WayPointParametersBase& params, float radius ); }; }