#pragma once #include "WOWayPointSpherical.h" #include namespace Aftr { class WayPointParametersBase; class AICollisionWayPoint : public WOWayPointSpherical { public: AICollisionWayPoint( const WayPointParametersBase& params, float radius, float force = 10, float maxDistance = 3.1 ); virtual ~AICollisionWayPoint(); virtual void onTrigger(); virtual void render( const Camera& cam ); float getForce(){return force;} float getMaxDistance(){return maxDistance;} void setColor(int r, int g, int b); private: float force; float maxDistance; int r; int g; int b; }; }