#pragma once #include "ParticleSystem.h" #include "SphericalVector.h" #include "Vector.h" namespace Aftr { class WO; class ConicalParticleSystem: public ParticleSystem { public: ConicalParticleSystem(WO* parent, float width, Vector offSet, unsigned int minTTL, unsigned int maxTTL); virtual ~ConicalParticleSystem(){} unsigned int getMaxTTL(){return maxTTL;} unsigned int getMinTTL(){return minTTL;} void setMaxTTL(unsigned int x){maxTTL = x;} void setMinTTL(unsigned int x){minTTL = x;} float getWidth(){return width;} void setWidth(float x){width = x;} Vector& getOffSet(){return offSet;} void setOffSet(Vector x){offSet = x;} //-------------------------------------------------- virtual Particle* emit() = 0; virtual void update(unsigned int x) = 0; virtual void render( const Camera& cam ); protected: WO* parent; float width; Vector offSet; unsigned int minTTL, maxTTL; }; }