#pragma once #include "MGL.h" namespace Aftr { class IndexedGeometryQuad; class WO; class MGLBillboardAllAxes : public MGL { public: virtual ~MGLBillboardAllAxes(); static MGLBillboardAllAxes* New( WO* parent, float height, float width ); protected: virtual void onCreate(); MGLBillboardAllAxes( WO* parent, float height, float width ); virtual void render( const Camera& cam ); IndexedGeometryQuad* quad; }; }