#pragma once #include "MGLBillboardAllAxes.h" namespace Aftr { class MGLBillboardAllAxes3DSideBySide : public MGLBillboardAllAxes { public: virtual ~MGLBillboardAllAxes3DSideBySide(); static MGLBillboardAllAxes3DSideBySide* New( WO* parent, float height, float width ); bool usingRightEye; protected: virtual void onCreate(); MGLBillboardAllAxes3DSideBySide( WO* parent, float height, float width ); virtual void render( const Camera& cam ); }; }