#pragma once #include "MGLBillboard.h" #include #include namespace Aftr { class IndexedGeometryQuad; class MGLBillboardChadFire : public MGLBillboard { public: MGLBillboardChadFire( WO* parentWO, std::vector textures, Camera** cam, int slices, float height, float width, int startFrame = 0 ); virtual ~MGLBillboardChadFire(); virtual void render( const Camera& cam ); int currentIndex; protected: bool swap; bool seam; }; } //namespace Aftr