#pragma once #include "MGL.h" #include "ManagerTexture.h" #include "WOQuadStripSphere.h" #include using std::string; namespace Aftr { class GLView; class MGLParallaxSphere : public MGL { public: MGLParallaxSphere( WO* parentWO, GLView* view, float r, string t, float v ); ~MGLParallaxSphere(); virtual void render( const Camera& cam ); virtual void renderSelection( const Camera& cam, GLubyte red, GLubyte green, GLubyte blue ); protected: GLView* glview; string* tex; float radius; float velocity; float rotation; WOQuadStripSphere* sphere; }; } //namespace Aftr