#pragma once #include "MGLPointSet.h" namespace Aftr { class WOPointSetRandom; class ParticleDataPointSprite; class MGLPointSetRandom : public MGLPointSet { public: MGLPointSetRandom( Camera** camPtr, WOPointSetRandom* parent ); virtual ~MGLPointSetRandom(); virtual void populatePointSet(); virtual void copyModelPointSet( MGLPointSetRandom* source ); protected: WOPointSetRandom* p = nullptr; ///< Parent WO of this MGLPointSetRandom }; } //namespace Aftr