#pragma once #include "TextureOwnsTexData.h" namespace Aftr { class TextureDataOwnsGLHandle; class TextureOwnsTexDataOwnsGLHandle : public TextureOwnsTexData { public: TextureOwnsTexDataOwnsGLHandle( TextureDataOwnsGLHandle* texData ); virtual ~TextureOwnsTexDataOwnsGLHandle(); virtual Texture* cloneMe(); protected: }; } //namespace Aftr