#pragma once #include "TextureOwnsTexData.h" namespace Aftr { class TextureDataSharesGLHandle; class TextureOwnsTexDataSharesGLHandle : public TextureOwnsTexData { public: TextureOwnsTexDataSharesGLHandle( TextureDataSharesGLHandle* texData ); TextureOwnsTexDataSharesGLHandle( const TextureOwnsTexDataSharesGLHandle& toCopy ) = delete; virtual ~TextureOwnsTexDataSharesGLHandle(); virtual Texture* cloneMe(); protected: }; } //namespace Aftr