#pragma once #include "TextureSharesTexData.h" namespace Aftr { class TextureDataOwnsGLHandle; class TextureSharesTexDataOwnsGLHandle : public TextureSharesTexData { public: TextureSharesTexDataOwnsGLHandle( TextureDataOwnsGLHandle* texData ); TextureSharesTexDataOwnsGLHandle( const TextureSharesTexDataOwnsGLHandle& toCopy ) = delete; virtual ~TextureSharesTexDataOwnsGLHandle(); virtual Texture* cloneMe(); protected: }; } //namespace Aftr