#pragma once #include "SteamieConfig.h" #ifdef STM_CONFIG_USE_ODE #include "WOHuman.h" #include "IFaceShadowCaster.h" namespace Steamie { class WOBodyPartShadowCasting; class WOHumanShadowCasting : public WOHuman, public IFaceShadowCaster { public: static WOHumanShadowCasting* New( const Vector& lxlylz, float mass ); virtual ~WOHumanShadowCasting() {}; protected: WOHumanShadowCasting( float mass ); virtual void constructHuman(); }; } #endif