#pragma once #include "WO.h" using namespace std; namespace Steamie { class SteamieFBOUserSpecifiedRenderTarget; class WOOverlayFourCameraModelViewer : public WO { public: static WOOverlayFourCameraModelViewer* New( WO* woToView ); virtual ~WOOverlayFourCameraModelViewer(); virtual void onUpdateWO(); protected: WOOverlayFourCameraModelViewer( WO* modelToView ); virtual void onCreate(); SteamieFBOUserSpecifiedRenderTarget* fbo; Texture* xTex; Texture* yTex; Texture* zTex; WO* modelToView;//this model is what it will focus on }; }