#pragma once #include "WO.h" #include namespace Aftr { class GLView; /** \author Chad Mourning */ class WOParallaxSphere : public WO { public: static WOParallaxSphere* New(GLView* view, const std::string& texture, float radius = 100, float v = 0); virtual ~WOParallaxSphere(); protected: virtual void onCreate(GLView* view, const std::string& texture, float radius, float v); WOParallaxSphere(); }; }