#pragma once #include "WO.h" #include namespace Aftr { class MGLQuadStripSphere; /** \author Chad Mourning */ class WOQuadStripSphere : public WO { public: static WOQuadStripSphere* New(const std::string& texture, float radius = 1, int r = 4, int col = 4, float portion = 1); virtual ~WOQuadStripSphere(); void spoofTextureIndex(int i); protected: virtual void onCreate(const std::string& texture, float radius, int r, int col, float portion); WOQuadStripSphere(); }; }